I want to present you a map – Return to the “Port”.
The large map is 29×29 approximately.
The file weighs a lot. because many objects. And indeed a lot of interesting things.
On the map:
– There are 4 unloading points on the map.
– 1 loading point.
– 1 garage – in which there is a start.
– 2nd refueling.
– 7 types of equipment, which is enough to go through the card, but you can add your equipment in the amount of 2 pieces.
The idea is as follows:
There were prolonged rains and places, everything was flooded, the village was abandoned, as well as the production, boiler rooms and so on. The port was also abandoned. Only the observatory continued to function, as it is located on a hill.
But the moment has come when everything is gradually being restored and naturally everything starts from the port, from the place of supply of the forest. Restoration works have also been started, where a pipe has burst and it is being repaired, where the house is not completed and it is being completed. Power supply was launched first and the port was functioning.
And so that everything began to work and the residents returned to the village, a forest is needed.
In the same way, we have not a lot of work, or rather to deliver the whole forest.
Of course, you will have to face some difficulties, even you will have to finish building something or restore it, you need to finish building it from long logs (but you can not do this, but just go around stupidly) to continue delivering the forest, while using that forest.
Four-wheel drive, winch and custom solutions will help you.
There are sometimes hidden passages, the main thing is not to miss.
Just do not forget that a lot of things at first glance seem to be safe and deceptive, as well as the short way may be longer.
Vigilance and attention, here are the main allies.
PS: I ask you not to judge strictly for minor defects and jambs, I have not laid out cards for a long time.
The map was made for a long time, sometimes there was not enough time, I could miss something. The map weighs many, many static objects.